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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.tese | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tese')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.tese | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.tese b/gfx/gl/shaders/networkCurve.tese new file mode 100644 index 0000000..a02503c --- /dev/null +++ b/gfx/gl/shaders/networkCurve.tese @@ -0,0 +1,30 @@ +#version 460 core +layout(isolines, equal_spacing, cw) in; + +flat in ivec3 c_apos[]; +flat in ivec3 c_bpos[]; +flat in ivec3 c_cpos[]; +flat in float c_reps[]; +flat in float c_aangle[]; +flat in float c_bangle[]; +flat in float c_radius[]; + +flat out ivec3 pos; +flat out mat2 rot; +flat out float tpos; + +mat2 +getRot(float angle) +{ + return mat2(cos(angle), sin(angle), -sin(angle), cos(angle)); +} + +void +main() +{ + float angle = mix(c_bangle[0], c_aangle[0], gl_TessCoord.x); + int height = int(mix(c_bpos[0].z, c_apos[0].z, gl_TessCoord.x)) - c_cpos[0].z; + rot = getRot(angle); + tpos = c_reps[0] * gl_TessCoord.x; + pos = c_cpos[0] + ivec3(rot * vec2(c_radius[0], 0), height); +} |
