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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/networkCurve.tese
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tese')
-rw-r--r--gfx/gl/shaders/networkCurve.tese3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.tese b/gfx/gl/shaders/networkCurve.tese
index 9cc31e2..1331776 100644
--- a/gfx/gl/shaders/networkCurve.tese
+++ b/gfx/gl/shaders/networkCurve.tese
@@ -1,4 +1,5 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
layout(isolines, equal_spacing, cw) in;
@@ -16,7 +17,7 @@ flat out float dist;
const float startTolerance = 1. / 200.;
const float endTolerance = 1. - startTolerance;
-include(`networkCommon.glsl')
+#include "networkCommon.glsl"
mat2
getRot(float angle)