From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/networkCurve.tese | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/networkCurve.tese') diff --git a/gfx/gl/shaders/networkCurve.tese b/gfx/gl/shaders/networkCurve.tese index 9cc31e2..1331776 100644 --- a/gfx/gl/shaders/networkCurve.tese +++ b/gfx/gl/shaders/networkCurve.tese @@ -1,4 +1,5 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(isolines, equal_spacing, cw) in; @@ -16,7 +17,7 @@ flat out float dist; const float startTolerance = 1. / 200.; const float endTolerance = 1. - startTolerance; -include(`networkCommon.glsl') +#include "networkCommon.glsl" mat2 getRot(float angle) -- cgit v1.3