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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-23 23:50:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-23 23:50:46 +0000 |
commit | 8391c63472641c67f59723d0a6706efff6fb17d4 (patch) | |
tree | b76f6fc642b749ee69d4be4b2e3f60e80c0ed7bc /gfx/gl/shaders/network.fs | |
parent | Bind the network profile in as uniforms (diff) | |
download | ilt-8391c63472641c67f59723d0a6706efff6fb17d4.tar.bz2 ilt-8391c63472641c67f59723d0a6706efff6fb17d4.tar.xz ilt-8391c63472641c67f59723d0a6706efff6fb17d4.zip |
Fix network population of position in gBuffer
Adds some rails to the basic test highlighting broken shadows
Diffstat (limited to 'gfx/gl/shaders/network.fs')
-rw-r--r-- | gfx/gl/shaders/network.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs index e7d15b3..4e347b4 100644 --- a/gfx/gl/shaders/network.fs +++ b/gfx/gl/shaders/network.fs @@ -11,7 +11,7 @@ uniform ivec3 viewPoint; void main() { - gPosition = ivec4(viewPoint + rposition, 0); + gPosition = ivec4(viewPoint + rposition, 1); gNormal = vec4(0, 0, 1, 1); gAlbedoSpec = texture(texture0, texCoord); } |