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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
| commit | 61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch) | |
| tree | c192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/network.frag | |
| parent | Specialise glTexture::savePosition (diff) | |
| download | ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2 ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip | |
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/network.frag')
| -rw-r--r-- | gfx/gl/shaders/network.frag | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/shaders/network.frag b/gfx/gl/shaders/network.frag index 2f291ea..8c62e34 100644 --- a/gfx/gl/shaders/network.frag +++ b/gfx/gl/shaders/network.frag @@ -5,12 +5,11 @@ in vec3 rposition; in vec2 texCoord; layout(binding = 0) uniform sampler2D texture0; -uniform ivec3 viewPoint; void main() { - gPosition = ivec4(viewPoint + rposition, 1); + gPosition = vec4(rposition, 1); gNormal = vec4(0, 0, 1, 1); gAlbedoSpec = texture(texture0, texCoord); } |
