From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/network.frag | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'gfx/gl/shaders/network.frag') diff --git a/gfx/gl/shaders/network.frag b/gfx/gl/shaders/network.frag index 2f291ea..8c62e34 100644 --- a/gfx/gl/shaders/network.frag +++ b/gfx/gl/shaders/network.frag @@ -5,12 +5,11 @@ in vec3 rposition; in vec2 texCoord; layout(binding = 0) uniform sampler2D texture0; -uniform ivec3 viewPoint; void main() { - gPosition = ivec4(viewPoint + rposition, 1); + gPosition = vec4(rposition, 1); gNormal = vec4(0, 0, 1, 1); gAlbedoSpec = texture(texture0, texCoord); } -- cgit v1.3