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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
| commit | 61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch) | |
| tree | c192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/materialOut.glsl | |
| parent | Specialise glTexture::savePosition (diff) | |
| download | ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2 ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip | |
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/materialOut.glsl')
| -rw-r--r-- | gfx/gl/shaders/materialOut.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/materialOut.glsl b/gfx/gl/shaders/materialOut.glsl index 846825e..dc5f8e8 100644 --- a/gfx/gl/shaders/materialOut.glsl +++ b/gfx/gl/shaders/materialOut.glsl @@ -1,3 +1,3 @@ -layout(location = 0) out ivec4 gPosition; +layout(location = 0) out vec4 gPosition; layout(location = 1) out vec4 gNormal; layout(location = 2) out vec4 gAlbedoSpec; |
