From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/materialOut.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/materialOut.glsl') diff --git a/gfx/gl/shaders/materialOut.glsl b/gfx/gl/shaders/materialOut.glsl index 846825e..dc5f8e8 100644 --- a/gfx/gl/shaders/materialOut.glsl +++ b/gfx/gl/shaders/materialOut.glsl @@ -1,3 +1,3 @@ -layout(location = 0) out ivec4 gPosition; +layout(location = 0) out vec4 gPosition; layout(location = 1) out vec4 gNormal; layout(location = 2) out vec4 gAlbedoSpec; -- cgit v1.3