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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/materialOut.glsl
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/materialOut.glsl')
-rw-r--r--gfx/gl/shaders/materialOut.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/gfx/gl/shaders/materialOut.glsl b/gfx/gl/shaders/materialOut.glsl
index dc5f8e8..928edf0 100644
--- a/gfx/gl/shaders/materialOut.glsl
+++ b/gfx/gl/shaders/materialOut.glsl
@@ -1,3 +1,8 @@
+#ifndef MATERIAL_OUT_INCLUDED
+#define MATERIAL_OUT_INCLUDED
+
layout(location = 0) out vec4 gPosition;
layout(location = 1) out vec4 gNormal;
layout(location = 2) out vec4 gAlbedoSpec;
+
+#endif