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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/materialInterface.glsl
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/materialInterface.glsl')
-rw-r--r--gfx/gl/shaders/materialInterface.glsl13
1 files changed, 11 insertions, 2 deletions
diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl
index bf78290..926bd6c 100644
--- a/gfx/gl/shaders/materialInterface.glsl
+++ b/gfx/gl/shaders/materialInterface.glsl
@@ -1,9 +1,18 @@
-include(`materialDetail.glsl')
+#ifndef MATERIAL_INTERFACE_INCLUDED
+#define MATERIAL_INTERFACE_INCLUDED
-define(INOUT, ifelse(TYPE, .frag, in, out))
+#include "materialDetail.glsl"
+
+#ifdef GL_FRAGMENT_SHADER
+# define INOUT in
+#else
+# define INOUT out
+#endif
INOUT vec3 FragPos;
INOUT vec2 TexCoords;
INOUT vec3 Normal;
INOUT vec4 Colour;
flat INOUT MaterialDetail Material;
+
+#endif