From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/materialInterface.glsl | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/materialInterface.glsl') diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl index bf78290..926bd6c 100644 --- a/gfx/gl/shaders/materialInterface.glsl +++ b/gfx/gl/shaders/materialInterface.glsl @@ -1,9 +1,18 @@ -include(`materialDetail.glsl') +#ifndef MATERIAL_INTERFACE_INCLUDED +#define MATERIAL_INTERFACE_INCLUDED -define(INOUT, ifelse(TYPE, .frag, in, out)) +#include "materialDetail.glsl" + +#ifdef GL_FRAGMENT_SHADER +# define INOUT in +#else +# define INOUT out +#endif INOUT vec3 FragPos; INOUT vec2 TexCoords; INOUT vec3 Normal; INOUT vec4 Colour; flat INOUT MaterialDetail Material; + +#endif -- cgit v1.3