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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/materialCommon.glsl
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/materialCommon.glsl')
-rw-r--r--gfx/gl/shaders/materialCommon.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl
index 4c2fbf8..f905e76 100644
--- a/gfx/gl/shaders/materialCommon.glsl
+++ b/gfx/gl/shaders/materialCommon.glsl
@@ -1,3 +1,8 @@
+#ifndef MATERIAL_COMMON_INCLUDED
+#define MATERIAL_COMMON_INCLUDED
+
+#include "materialDetail.glsl"
+
float
map(uint mapmode, float value)
{
@@ -31,3 +36,5 @@ getTextureColour(MaterialDetail mat, vec2 uv)
}
return texture(textureAlbedo, uv);
}
+
+#endif