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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
| commit | 5126582accd4af607184946200f5a937ff8d6b69 (patch) | |
| tree | 4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/materialCommon.glsl | |
| parent | Refactor glMappedBufferWriter into a DSA wrapper for std::span (diff) | |
| download | ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.bz2 ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.xz ilt-5126582accd4af607184946200f5a937ff8d6b69.zip | |
Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/materialCommon.glsl')
| -rw-r--r-- | gfx/gl/shaders/materialCommon.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl index 4c2fbf8..f905e76 100644 --- a/gfx/gl/shaders/materialCommon.glsl +++ b/gfx/gl/shaders/materialCommon.glsl @@ -1,3 +1,8 @@ +#ifndef MATERIAL_COMMON_INCLUDED +#define MATERIAL_COMMON_INCLUDED + +#include "materialDetail.glsl" + float map(uint mapmode, float value) { @@ -31,3 +36,5 @@ getTextureColour(MaterialDetail mat, vec2 uv) } return texture(textureAlbedo, uv); } + +#endif |
