From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/materialCommon.glsl | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'gfx/gl/shaders/materialCommon.glsl') diff --git a/gfx/gl/shaders/materialCommon.glsl b/gfx/gl/shaders/materialCommon.glsl index 4c2fbf8..f905e76 100644 --- a/gfx/gl/shaders/materialCommon.glsl +++ b/gfx/gl/shaders/materialCommon.glsl @@ -1,3 +1,8 @@ +#ifndef MATERIAL_COMMON_INCLUDED +#define MATERIAL_COMMON_INCLUDED + +#include "materialDetail.glsl" + float map(uint mapmode, float value) { @@ -31,3 +36,5 @@ getTextureColour(MaterialDetail mat, vec2 uv) } return texture(textureAlbedo, uv); } + +#endif -- cgit v1.3