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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-26 14:50:42 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-26 14:50:42 +0100 |
commit | 7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45 (patch) | |
tree | c56f431e2fb947b4127f3a4c21cc93a660248410 /gfx/gl/shaders/lighting.vs | |
parent | Define some initial surface types (diff) | |
download | ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.tar.bz2 ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.tar.xz ilt-7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45.zip |
Don't return newly created faces from split
It's not as simple as it looks as adjacent faces may also be split, making this a
bit misleading.
Diffstat (limited to 'gfx/gl/shaders/lighting.vs')
0 files changed, 0 insertions, 0 deletions