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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/lighting.frag | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/lighting.frag')
| -rw-r--r-- | gfx/gl/shaders/lighting.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/gfx/gl/shaders/lighting.frag b/gfx/gl/shaders/lighting.frag new file mode 100644 index 0000000..b5c6c8b --- /dev/null +++ b/gfx/gl/shaders/lighting.frag @@ -0,0 +1,17 @@ +#version 460 core + +out vec3 FragColor; + +in vec2 TexCoords; + +layout(binding = 2) uniform sampler2D gAlbedoSpec; +layout(binding = 3) uniform sampler2D gIllumination; + +void +main() +{ + const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb; + const vec3 Illumination = texture(gIllumination, TexCoords).rgb; + + FragColor = Albedo * Illumination; +} |
