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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
commitbc0958cc863083b4082161bf12456fdf28ab1c77 (patch)
treef970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/landmass.vert
parentInitial commit using tesselation shader to create curves (diff)
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Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source files.
Diffstat (limited to 'gfx/gl/shaders/landmass.vert')
-rw-r--r--gfx/gl/shaders/landmass.vert19
1 files changed, 19 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmass.vert b/gfx/gl/shaders/landmass.vert
new file mode 100644
index 0000000..91fc7f8
--- /dev/null
+++ b/gfx/gl/shaders/landmass.vert
@@ -0,0 +1,19 @@
+#version 460 core
+
+layout(location = 0) in ivec3 position;
+layout(location = 1) in vec3 normal;
+
+out vec3 FragPos;
+out vec3 Normal;
+
+uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
+
+void
+main()
+{
+ FragPos = position - viewPoint;
+ Normal = normal;
+
+ gl_Position = viewProjection * vec4(FragPos, 1);
+}