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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
commit99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/landmass.vert
parentAdd glDebugScope (diff)
parentMake similar array tidy-up to networkStraight shaders (diff)
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Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/landmass.vert')
-rw-r--r--gfx/gl/shaders/landmass.vert19
1 files changed, 19 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmass.vert b/gfx/gl/shaders/landmass.vert
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index 0000000..91fc7f8
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+++ b/gfx/gl/shaders/landmass.vert
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+#version 460 core
+
+layout(location = 0) in ivec3 position;
+layout(location = 1) in vec3 normal;
+
+out vec3 FragPos;
+out vec3 Normal;
+
+uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
+
+void
+main()
+{
+ FragPos = position - viewPoint;
+ Normal = normal;
+
+ gl_Position = viewProjection * vec4(FragPos, 1);
+}