From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/landmass.vert | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 gfx/gl/shaders/landmass.vert (limited to 'gfx/gl/shaders/landmass.vert') diff --git a/gfx/gl/shaders/landmass.vert b/gfx/gl/shaders/landmass.vert new file mode 100644 index 0000000..91fc7f8 --- /dev/null +++ b/gfx/gl/shaders/landmass.vert @@ -0,0 +1,19 @@ +#version 460 core + +layout(location = 0) in ivec3 position; +layout(location = 1) in vec3 normal; + +out vec3 FragPos; +out vec3 Normal; + +uniform mat4 viewProjection; +uniform ivec3 viewPoint; + +void +main() +{ + FragPos = position - viewPoint; + Normal = normal; + + gl_Position = viewProjection * vec4(FragPos, 1); +} -- cgit v1.2.3