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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-15 23:51:54 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-16 00:27:08 +0000 |
| commit | 05757e49098c67e03ba09c385a58293a95e31564 (patch) | |
| tree | 9e326718ad212dafcaa5e347b696220a4cda8a7e /gfx/gl/shaders/directionalLight.fs | |
| parent | Add constexpr lround for glm::vec (diff) | |
| download | ilt-05757e49098c67e03ba09c385a58293a95e31564.tar.bz2 ilt-05757e49098c67e03ba09c385a58293a95e31564.tar.xz ilt-05757e49098c67e03ba09c385a58293a95e31564.zip | |
Fixes the issues it picked up.
Diffstat (limited to 'gfx/gl/shaders/directionalLight.fs')
| -rw-r--r-- | gfx/gl/shaders/directionalLight.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/directionalLight.fs b/gfx/gl/shaders/directionalLight.fs index cdf0389..7ee3452 100644 --- a/gfx/gl/shaders/directionalLight.fs +++ b/gfx/gl/shaders/directionalLight.fs @@ -48,7 +48,7 @@ isShaded(vec4 Position) return getShadow(positionInLightSpace, m, texelSize); } } - return 1; + return 1.0; } void |
