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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/commonShadowPoint.glsl
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonShadowPoint.glsl11
1 files changed, 9 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl
index 9910d46..e0b71a8 100644
--- a/gfx/gl/shaders/commonShadowPoint.glsl
+++ b/gfx/gl/shaders/commonShadowPoint.glsl
@@ -1,3 +1,6 @@
+#ifndef COMMON_SHADOW_POINT_INCLUDED
+#define COMMON_SHADOW_POINT_INCLUDED
+
out vec4 vworldPos;
void
@@ -5,6 +8,10 @@ main()
{
vec3 worldPos = model * position;
vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
- ifdef(`TEXTURES', TexCoords = texCoord;);
- ifdef(`TEXTURES', Material = getMaterialDetail(material););
+#ifdef TEXTURES
+ TexCoords = texCoord;
+ Material = getMaterialDetail(material);
+#endif
}
+
+#endif