From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/commonShadowPoint.glsl | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/commonShadowPoint.glsl') diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl index 9910d46..e0b71a8 100644 --- a/gfx/gl/shaders/commonShadowPoint.glsl +++ b/gfx/gl/shaders/commonShadowPoint.glsl @@ -1,3 +1,6 @@ +#ifndef COMMON_SHADOW_POINT_INCLUDED +#define COMMON_SHADOW_POINT_INCLUDED + out vec4 vworldPos; void @@ -5,6 +8,10 @@ main() { vec3 worldPos = model * position; vworldPos = vec4(worldPos - viewPoint + modelPos, 1); - ifdef(`TEXTURES', TexCoords = texCoord;); - ifdef(`TEXTURES', Material = getMaterialDetail(material);); +#ifdef TEXTURES + TexCoords = texCoord; + Material = getMaterialDetail(material); +#endif } + +#endif -- cgit v1.3