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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
commit61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch)
treec192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/commonPoint.glsl
parentSpecialise glTexture::savePosition (diff)
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Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonPoint.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl
index dc534d5..9a08321 100644
--- a/gfx/gl/shaders/commonPoint.glsl
+++ b/gfx/gl/shaders/commonPoint.glsl
@@ -3,11 +3,11 @@ include(`getMaterialDetail.glsl')
void
main()
{
- FragPos = (model * position) + modelPos;
+ FragPos = (model * position) + modelPos - viewPoint;
TexCoords = texCoord;
Normal = (model * normal);
Colour = colour;
Material = getMaterialDetail(material);
- gl_Position = viewProjection * vec4(FragPos - viewPoint, 1);
+ gl_Position = viewProjection * vec4(FragPos, 1);
}