diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
| commit | 61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch) | |
| tree | c192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/commonPoint.glsl | |
| parent | Specialise glTexture::savePosition (diff) | |
| download | ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2 ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip | |
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
| -rw-r--r-- | gfx/gl/shaders/commonPoint.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl index dc534d5..9a08321 100644 --- a/gfx/gl/shaders/commonPoint.glsl +++ b/gfx/gl/shaders/commonPoint.glsl @@ -3,11 +3,11 @@ include(`getMaterialDetail.glsl') void main() { - FragPos = (model * position) + modelPos; + FragPos = (model * position) + modelPos - viewPoint; TexCoords = texCoord; Normal = (model * normal); Colour = colour; Material = getMaterialDetail(material); - gl_Position = viewProjection * vec4(FragPos - viewPoint, 1); + gl_Position = viewProjection * vec4(FragPos, 1); } |
