From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/commonPoint.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/commonPoint.glsl') diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl index dc534d5..9a08321 100644 --- a/gfx/gl/shaders/commonPoint.glsl +++ b/gfx/gl/shaders/commonPoint.glsl @@ -3,11 +3,11 @@ include(`getMaterialDetail.glsl') void main() { - FragPos = (model * position) + modelPos; + FragPos = (model * position) + modelPos - viewPoint; TexCoords = texCoord; Normal = (model * normal); Colour = colour; Material = getMaterialDetail(material); - gl_Position = viewProjection * vec4(FragPos - viewPoint, 1); + gl_Position = viewProjection * vec4(FragPos, 1); } -- cgit v1.3