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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-26 18:04:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 13:41:37 +0000
commit1e08193a1678675ac5869b76e8a2339f6de5b773 (patch)
treec9a47be9f06f69a06be2f43d371a88e1c507669e /gfx/gl/shaders/billboardPainter.vert
parentTidy the preFrame logic into a single function in SceneRenderer (diff)
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Support for the BillboardPainter
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.
Diffstat (limited to 'gfx/gl/shaders/billboardPainter.vert')
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diff --git a/gfx/gl/shaders/billboardPainter.vert b/gfx/gl/shaders/billboardPainter.vert
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+#version 460 core
+
+layout(binding = 1) uniform usampler2DRect materialData;
+
+include(`meshIn.glsl')
+include(`materialDetail.glsl')
+include(`getMaterialDetail.glsl')
+
+out vec3 FragPos;
+out vec2 TexCoords;
+flat out MaterialDetail Material;
+out vec3 Normal;
+out vec4 Colour;
+
+void
+main()
+{
+ TexCoords = texCoord;
+ Material = getMaterialDetail(material);
+ FragPos = position;
+ Colour = colour;
+ Normal = normal;
+}