From 1e08193a1678675ac5869b76e8a2339f6de5b773 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 26 Feb 2026 18:04:06 +0000 Subject: Support for the BillboardPainter Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene. --- gfx/gl/shaders/billboardPainter.vert | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 gfx/gl/shaders/billboardPainter.vert (limited to 'gfx/gl/shaders/billboardPainter.vert') diff --git a/gfx/gl/shaders/billboardPainter.vert b/gfx/gl/shaders/billboardPainter.vert new file mode 100644 index 0000000..d7c1219 --- /dev/null +++ b/gfx/gl/shaders/billboardPainter.vert @@ -0,0 +1,23 @@ +#version 460 core + +layout(binding = 1) uniform usampler2DRect materialData; + +include(`meshIn.glsl') +include(`materialDetail.glsl') +include(`getMaterialDetail.glsl') + +out vec3 FragPos; +out vec2 TexCoords; +flat out MaterialDetail Material; +out vec3 Normal; +out vec4 Colour; + +void +main() +{ + TexCoords = texCoord; + Material = getMaterialDetail(material); + FragPos = position; + Colour = colour; + Normal = normal; +} -- cgit v1.3