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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/billboard.frag
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/billboard.frag')
-rw-r--r--gfx/gl/shaders/billboard.frag3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/billboard.frag b/gfx/gl/shaders/billboard.frag
index 7864c79..d5610de 100644
--- a/gfx/gl/shaders/billboard.frag
+++ b/gfx/gl/shaders/billboard.frag
@@ -1,4 +1,5 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
const float tau = 6.28318531;
@@ -8,7 +9,7 @@ layout(binding = 2) uniform sampler2DArray billboardAlbedo;
uniform mat4 viewProjection;
uniform float size;
-include(`materialOut.glsl')
+#include "materialOut.glsl"
flat in vec3 ModelPos;
flat in float Yaw;