From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/billboard.frag | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/billboard.frag') diff --git a/gfx/gl/shaders/billboard.frag b/gfx/gl/shaders/billboard.frag index 7864c79..d5610de 100644 --- a/gfx/gl/shaders/billboard.frag +++ b/gfx/gl/shaders/billboard.frag @@ -1,4 +1,5 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable const float tau = 6.28318531; @@ -8,7 +9,7 @@ layout(binding = 2) uniform sampler2DArray billboardAlbedo; uniform mat4 viewProjection; uniform float size; -include(`materialOut.glsl') +#include "materialOut.glsl" flat in vec3 ModelPos; flat in float Yaw; -- cgit v1.3