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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-12 15:33:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-12 15:48:47 +0000
commitdcdff7828e1dc3b5cbfc10a30ee10c2ffec07987 (patch)
treef2d0e52661d38f389c8686b7b6fcd5afe4efafe8 /gfx/gl/shader.cpp
parentMove generic constexpr_strlen to lib (diff)
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Move GL shared source into it's own class/file
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r--gfx/gl/shader.cpp41
1 files changed, 3 insertions, 38 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 771db97..06edc5c 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -1,5 +1,5 @@
#include "shader.h"
-#include "gfx/gl/shader-source.h"
+#include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
#include <gfx/gl/shaders/fs-basicShader.h>
@@ -26,10 +26,10 @@ Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : viewProjection_unif
glBindAttribLocation(m_program, 2, "normal");
glLinkProgram(m_program);
- CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program");
+ GLsource::CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program");
glValidateProgram(m_program);
- CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program");
+ GLsource::CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program");
viewProjection_uniform = glGetUniformLocation(m_program, "viewProjection");
model_uniform = glGetUniformLocation(m_program, "model");
@@ -86,38 +86,3 @@ Shader::setModel(const Location & loc, Program pid) const
}
}
-void
-Shader::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage)
-{
- GLint success = 0;
- std::array<GLchar, 1024> error {};
-
- if (isProgram) {
- glGetProgramiv(shader, flag, &success);
- }
- else {
- glGetShaderiv(shader, flag, &success);
- }
-
- if (success == GL_FALSE) {
- if (isProgram) {
- glGetProgramInfoLog(shader, error.size(), nullptr, error.data());
- }
- else {
- glGetShaderInfoLog(shader, error.size(), nullptr, error.data());
- }
-
- throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"};
- }
-}
-
-GLsource::ShaderRef
-GLsource::compile() const
-{
- ShaderRef id {type};
- glShaderSource(id, 1, &text, &len);
- glCompileShader(id);
-
- Shader::CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!");
- return id;
-}