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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/gl/sceneRenderer.cpp | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index ea11bea..a809ed5 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -78,6 +78,10 @@ SceneRenderer::preFrame(const SceneProvider & scene, const LightDirection lightD renderable->preFrame(camera, lightView); renderable->updateBillboard(billboardPainter); }); + if (auto cld = Renderable::commonLocationData.lock()) { + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, cld->bufferName()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, cld->indexBufferName()); + } } void |
