From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- gfx/gl/sceneRenderer.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index ea11bea..a809ed5 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -78,6 +78,10 @@ SceneRenderer::preFrame(const SceneProvider & scene, const LightDirection lightD renderable->preFrame(camera, lightView); renderable->updateBillboard(billboardPainter); }); + if (auto cld = Renderable::commonLocationData.lock()) { + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, cld->bufferName()); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, cld->indexBufferName()); + } } void -- cgit v1.3