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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 13:49:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 13:54:13 +0000
commit9ecec749060a05705d7c7eb200949e17a84702a1 (patch)
treedb36f49685662d6c423eb196fc5e64c5f89f5daa /gfx/gl/sceneRenderer.cpp
parentUse RelativeDistance in Camera near/fear and expose member variables (diff)
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Add BillboardProgram to SceneShader
The implementation is overly simple/incomplete, I'm not even convince what is there is right, but it's a decent start.
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
-rw-r--r--gfx/gl/sceneRenderer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index 463ee8a..e693787 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -107,6 +107,7 @@ SceneRenderer::render(const SceneProvider & scene) const
glEnable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_PROGRAM_POINT_SIZE);
scene.content(shader, camera);
}