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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 13:49:27 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 13:54:13 +0000 |
| commit | 9ecec749060a05705d7c7eb200949e17a84702a1 (patch) | |
| tree | db36f49685662d6c423eb196fc5e64c5f89f5daa /gfx/gl/sceneRenderer.cpp | |
| parent | Use RelativeDistance in Camera near/fear and expose member variables (diff) | |
| download | ilt-9ecec749060a05705d7c7eb200949e17a84702a1.tar.bz2 ilt-9ecec749060a05705d7c7eb200949e17a84702a1.tar.xz ilt-9ecec749060a05705d7c7eb200949e17a84702a1.zip | |
Add BillboardProgram to SceneShader
The implementation is overly simple/incomplete, I'm not even convince
what is there is right, but it's a decent start.
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 463ee8a..e693787 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -107,6 +107,7 @@ SceneRenderer::render(const SceneProvider & scene) const glEnable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glEnable(GL_PROGRAM_POINT_SIZE); scene.content(shader, camera); } |
