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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-26 18:04:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 13:41:37 +0000
commit1e08193a1678675ac5869b76e8a2339f6de5b773 (patch)
treec9a47be9f06f69a06be2f43d371a88e1c507669e /gfx/gl/sceneRenderer.cpp
parentTidy the preFrame logic into a single function in SceneRenderer (diff)
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Support for the BillboardPainter
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
-rw-r--r--gfx/gl/sceneRenderer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index c1ec987..463ee8a 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -83,8 +83,10 @@ SceneRenderer::preFrame(const SceneProvider & scene, const LightDirection lightD
{
glDebugScope _ {output};
const auto lightView = shadowMapper.preFrame(lightDirection, camera);
+ billboardPainter.setView(camera.getView());
scene.forEachRenderable([&lightView, this](Renderable * renderable) {
renderable->preFrame(camera, lightView);
+ renderable->updateBillboard(billboardPainter);
});
}