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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-26 18:04:06 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 13:41:37 +0000 |
| commit | 1e08193a1678675ac5869b76e8a2339f6de5b773 (patch) | |
| tree | c9a47be9f06f69a06be2f43d371a88e1c507669e /gfx/gl/sceneRenderer.cpp | |
| parent | Tidy the preFrame logic into a single function in SceneRenderer (diff) | |
| download | ilt-1e08193a1678675ac5869b76e8a2339f6de5b773.tar.bz2 ilt-1e08193a1678675ac5869b76e8a2339f6de5b773.tar.xz ilt-1e08193a1678675ac5869b76e8a2339f6de5b773.zip | |
Support for the BillboardPainter
Based on the ShadowStenciller, creates flattened images of a model for
simplified mass use in a scene.
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index c1ec987..463ee8a 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -83,8 +83,10 @@ SceneRenderer::preFrame(const SceneProvider & scene, const LightDirection lightD { glDebugScope _ {output}; const auto lightView = shadowMapper.preFrame(lightDirection, camera); + billboardPainter.setView(camera.getView()); scene.forEachRenderable([&lightView, this](Renderable * renderable) { renderable->preFrame(camera, lightView); + renderable->updateBillboard(billboardPainter); }); } |
