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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /gfx/gl/sceneProvider.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'gfx/gl/sceneProvider.h')
-rw-r--r-- | gfx/gl/sceneProvider.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index f5e8e99..93b384f 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -5,6 +5,7 @@ class SceneRenderer; class ShadowMapper; class SceneShader; +class Frustum; class SceneProvider { public: @@ -12,7 +13,7 @@ public: virtual ~SceneProvider() = default; DEFAULT_MOVE_COPY(SceneProvider); - virtual void content(const SceneShader &) const = 0; + virtual void content(const SceneShader &, const Frustum &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; virtual void shadows(const ShadowMapper &) const; |