From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- gfx/gl/sceneProvider.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/sceneProvider.h') diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index f5e8e99..93b384f 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -5,6 +5,7 @@ class SceneRenderer; class ShadowMapper; class SceneShader; +class Frustum; class SceneProvider { public: @@ -12,7 +13,7 @@ public: virtual ~SceneProvider() = default; DEFAULT_MOVE_COPY(SceneProvider); - virtual void content(const SceneShader &) const = 0; + virtual void content(const SceneShader &, const Frustum &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; virtual void shadows(const ShadowMapper &) const; -- cgit v1.2.3