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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
commitf8e7c47bbd33fb67afa3ba5478fceb13ddb09243 (patch)
tree5c370029f658e62f8bb4866e6d45af46c05c4045 /gfx/followCameraController.cpp
parentAdd support for directional light color and an ambient color (diff)
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Mesh split, bogeys follow rails.
Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
Diffstat (limited to 'gfx/followCameraController.cpp')
-rw-r--r--gfx/followCameraController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index 4db77cd..25a64e4 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -16,7 +16,7 @@ FollowCameraController::updateCamera(Camera * camera) const
{
const auto [pos, rot] = [this]() {
const auto t {target.lock()};
- return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot());
+ return std::tie(t->location.GetPos(), t->location.GetRot());
}();
switch (mode) {