From f8e7c47bbd33fb67afa3ba5478fceb13ddb09243 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Feb 2021 01:16:38 +0000 Subject: Mesh split, bogeys follow rails. Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. --- gfx/followCameraController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/followCameraController.cpp') diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp index 4db77cd..25a64e4 100644 --- a/gfx/followCameraController.cpp +++ b/gfx/followCameraController.cpp @@ -16,7 +16,7 @@ FollowCameraController::updateCamera(Camera * camera) const { const auto [pos, rot] = [this]() { const auto t {target.lock()}; - return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot()); + return std::tie(t->location.GetPos(), t->location.GetRot()); }(); switch (mode) { -- cgit v1.2.3