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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-04-01 12:07:58 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-04-01 12:07:58 +0100 |
| commit | 56207fbf4e8662b6cf93632193ba68d2576c2d4e (patch) | |
| tree | dec327a00b301149e76f691728053c7ef5bb9119 /game | |
| parent | Move light vertex structs out (diff) | |
| download | ilt-56207fbf4e8662b6cf93632193ba68d2576c2d4e.tar.bz2 ilt-56207fbf4e8662b6cf93632193ba68d2576c2d4e.tar.xz ilt-56207fbf4e8662b6cf93632193ba68d2576c2d4e.zip | |
Helper to instantiate transient static values as required
Diffstat (limited to 'game')
| -rw-r--r-- | game/scenary/foliage.cpp | 7 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 4 |
2 files changed, 5 insertions, 6 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 5902e09..f27ac26 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -4,6 +4,7 @@ #include "gfx/gl/sceneShader.h" #include "gfx/gl/shadowMapper.h" #include "gfx/gl/shadowStenciller.h" +#include "util.h" #include <location.h> static_assert(std::is_constructible_v<Foliage>); @@ -40,12 +41,10 @@ Foliage::postLoad() { texture = getTexture(); glDebugScope _ {0}; - if (!(instanceVAO = commonInstanceVAO.lock())) { - commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>(); + if (createIfRequired(instanceVAO, commonInstanceVAO)) { bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1); } - if (!(instancePointVAO = commonInstancePointVAO.lock())) { - commonInstancePointVAO = instancePointVAO = std::make_shared<glVertexArray>(); + if (createIfRequired(instancePointVAO, commonInstancePointVAO)) { instancePointVAO->configure().addAttribs<InstanceVertex, &InstanceVertex::location>(0); } const auto & size = bodyMesh->getDimensions().size; diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index e991baa..3b73cd3 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -1,6 +1,7 @@ #include "illuminator.h" #include "gfx/gl/sceneShader.h" #include "gfx/models/texture.h" // IWYU pragma: keep +#include "util.h" #include <location.h> static_assert(std::is_constructible_v<Illuminator>); @@ -44,8 +45,7 @@ Illuminator::postLoad() } texture = getTexture(); glDebugScope _ {0}; - if (!(instanceVAO = commonInstanceVAO.lock())) { - commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>(); + if (createIfRequired(instanceVAO, commonInstanceVAO)) { bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1); } if (!spotLight.empty()) { |
