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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:21:23 +0100
commit30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb (patch)
tree7e782f51affa8a2a40cf47e6ba69335a1289b2be /game
parentFix VertexArrayConfigurator with derived classes (diff)
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Have Renderable manage all instance lights
Spot and point lights now existing in Renderable, the vertex data contains the owning parent object's index in CommonLocationData, the render step is just a single draw call.
Diffstat (limited to 'game')
-rw-r--r--game/scenary/illuminator.cpp55
-rw-r--r--game/scenary/illuminator.h16
-rw-r--r--game/scenary/light.cpp9
-rw-r--r--game/scenary/light.h3
4 files changed, 19 insertions, 64 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 3b73cd3..55791a5 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -6,8 +6,7 @@
static_assert(std::is_constructible_v<Illuminator>);
-std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO, Illuminator::commonInstancesSpotLightVAO,
- Illuminator::commonInstancesPointLightVAO;
+std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO;
std::any
Illuminator::createAt(const Location & position) const
@@ -48,32 +47,6 @@ Illuminator::postLoad()
if (createIfRequired(instanceVAO, commonInstanceVAO)) {
bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
- if (!spotLight.empty()) {
- if (!(instancesSpotLightVAO = commonInstancesSpotLightVAO.lock())) {
- commonInstancesSpotLightVAO = instancesSpotLightVAO = std::make_shared<glVertexArray>();
- instancesSpotLightVAO->configure()
- .addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction,
- &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(0)
- .addAttribs<InstanceVertex, &InstanceVertex::location>(1);
- }
- std::transform(
- spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) {
- return instancesSpotLight.acquire(*s);
- });
- }
- if (!pointLight.empty()) {
- if (!(instancesPointLightVAO = commonInstancesPointLightVAO.lock())) {
- commonInstancesPointLightVAO = instancesPointLightVAO = std::make_shared<glVertexArray>();
- instancesPointLightVAO->configure()
- .addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour,
- &PointLightVertex::kq>(0)
- .addAttribs<InstanceVertex, &InstanceVertex::location>(1);
- }
- std::transform(
- pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) {
- return instancesPointLight.acquire(*s);
- });
- }
}
void
@@ -89,29 +62,3 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
bodyMesh->drawInstanced(*instanceVAO, static_cast<GLsizei>(count));
}
}
-
-void
-Illuminator::lights(const SceneShader & shader) const
-{
- if (const auto count = instances.size()) {
- glDebugScope _ {*instanceVAO};
- if (const auto scount = instancesSpotLight.size()) {
- glDebugScope _ {*instancesSpotLightVAO, "Spot lights"};
- shader.spotLightInst.use();
- glBindVertexArray(*instancesSpotLightVAO);
- instancesSpotLightVAO->useBuffer(0, instancesSpotLight);
- instancesSpotLightVAO->useBuffer(1, instances);
- glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(scount), static_cast<GLsizei>(count));
- }
- if (const auto pcount = instancesPointLight.size()) {
- glDebugScope _ {*instancesPointLightVAO, "Point llights"};
- shader.pointLightInst.use();
- glBindVertexArray(*instancesPointLightVAO);
- instancesPointLightVAO->useBuffer(0, instancesPointLight);
- instancesPointLightVAO->useBuffer(1, instances);
- glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(pcount), static_cast<GLsizei>(count));
- }
-
- glBindVertexArray(0);
- }
-}
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index c342bd4..b99a19e 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -2,7 +2,7 @@
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
-#include "gfx/gl/lights.h"
+#include "gfx/models/lights.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -12,19 +12,19 @@ class Location;
class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
- std::shared_ptr<glVertexArray> instanceVAO, instancesSpotLightVAO, instancesPointLightVAO;
- static std::weak_ptr<glVertexArray> commonInstanceVAO, commonInstancesSpotLightVAO, commonInstancesPointLightVAO;
+ std::shared_ptr<glVertexArray> instanceVAO;
+ static std::weak_ptr<glVertexArray> commonInstanceVAO;
public:
[[nodiscard]] std::any createAt(const Location &) const override;
- struct SpotLight : Persistence::Persistable, SpotLightVertex, StdTypeDefs<SpotLight> {
+ struct SpotLight : Persistence::Persistable, SpotLightDef, StdTypeDefs<SpotLight> {
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>;
bool persist(Persistence::PersistenceStore & store) override;
};
- struct PointLight : Persistence::Persistable, PointLightVertex, StdTypeDefs<PointLight> {
+ struct PointLight : Persistence::Persistable, PointLightDef, StdTypeDefs<PointLight> {
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<PointLight>>;
bool persist(Persistence::PersistenceStore & store) override;
@@ -35,18 +35,14 @@ public:
};
mutable InstanceVertices<InstanceVertex> instances;
- mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
- mutable InstanceVertices<PointLightVertex> instancesPointLight;
void render(const SceneShader &, const Frustum &) const override;
- void lights(const SceneShader &) const override;
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Illuminator>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
+public:
std::vector<SpotLight::Ptr> spotLight;
std::vector<PointLight::Ptr> pointLight;
- std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances;
- std::vector<InstanceVertices<PointLightVertex>::InstanceProxy> pointLightInstances;
};
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index 7c38ca2..bd83f04 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -5,4 +5,13 @@ Light::Light(std::shared_ptr<const Illuminator> type, const Location & position)
type {std::move(type)},
instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
+ std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances),
+ [spotLights = Renderable::commonSpotLights.lock(), this](const Illuminator::SpotLight::CPtr & spotLight) {
+ return spotLights->acquire(*spotLight, instance->location.index);
+ });
+ std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances),
+ [pointLights = Renderable::commonPointLights.lock(), this](
+ const Illuminator::PointLight::CPtr & pointLight) {
+ return pointLights->acquire(*pointLight, instance->location.index);
+ });
}
diff --git a/game/scenary/light.h b/game/scenary/light.h
index afb7e03..b1ea469 100644
--- a/game/scenary/light.h
+++ b/game/scenary/light.h
@@ -14,6 +14,9 @@ class Light : public WorldObject {
{
}
+ std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances;
+ std::vector<InstanceVertices<PointLightVertex>::InstanceProxy> pointLightInstances;
+
public:
Light(std::shared_ptr<const Illuminator> type, const Location & position);
};