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-rw-r--r--game/scenary/light.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index 7c38ca2..bd83f04 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -5,4 +5,13 @@ Light::Light(std::shared_ptr<const Illuminator> type, const Location & position)
type {std::move(type)},
instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
+ std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances),
+ [spotLights = Renderable::commonSpotLights.lock(), this](const Illuminator::SpotLight::CPtr & spotLight) {
+ return spotLights->acquire(*spotLight, instance->location.index);
+ });
+ std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances),
+ [pointLights = Renderable::commonPointLights.lock(), this](
+ const Illuminator::PointLight::CPtr & pointLight) {
+ return pointLights->acquire(*pointLight, instance->location.index);
+ });
}