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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-23 23:58:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-23 23:58:56 +0000
commit27e1da72e5ff30d4e5b94bd1d8a674bf1e645222 (patch)
treee1b2243d3d050e7618b6a330c5a89ad00cf3d9a5 /game
parentAdd GeoData deformation perf test (diff)
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Improve number of segments in LinkCurve bases
Diffstat (limited to 'game')
-rw-r--r--game/network/link.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 61e8771..c84524c 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -93,7 +93,7 @@ LinkCurve::getBase(RelativeDistance width) const
{
const auto start = ends.front().node->pos;
const auto end = ends.back().node->pos;
- const auto segs = std::ceil(15.F * arc.length());
+ const auto segs = std::ceil(std::sqrt(radius) * 0.02F * arc.length());
const auto step {glm::vec<2, RelativeDistance> {arc.length(), end.z - start.z} / segs};
auto segCount = static_cast<size_t>(segs) + 1;