From 27e1da72e5ff30d4e5b94bd1d8a674bf1e645222 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 23 Feb 2025 23:58:56 +0000 Subject: Improve number of segments in LinkCurve bases --- game/network/link.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game') diff --git a/game/network/link.cpp b/game/network/link.cpp index 61e8771..c84524c 100644 --- a/game/network/link.cpp +++ b/game/network/link.cpp @@ -93,7 +93,7 @@ LinkCurve::getBase(RelativeDistance width) const { const auto start = ends.front().node->pos; const auto end = ends.back().node->pos; - const auto segs = std::ceil(15.F * arc.length()); + const auto segs = std::ceil(std::sqrt(radius) * 0.02F * arc.length()); const auto step {glm::vec<2, RelativeDistance> {arc.length(), end.z - start.z} / segs}; auto segCount = static_cast(segs) + 1; -- cgit v1.2.3