summaryrefslogtreecommitdiff
path: root/game/water.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
commit00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch)
treeb84b527824ac1d5c999fc4a974fcf2c356b422ab /game/water.cpp
parentReplace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff)
downloadilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2
ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.xz
ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.zip
Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/water.cpp')
-rw-r--r--game/water.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/water.cpp b/game/water.cpp
index 0f72918..b5d7fc6 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -105,6 +105,6 @@ void
Water::render(const SceneShader & shader, const Frustum &) const
{
shader.water.use(waveCycle);
- water->bind();
+ water->bind(0);
meshes.apply(&MeshT<GlobalPosition3D>::draw);
}