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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
| commit | 00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch) | |
| tree | b84b527824ac1d5c999fc4a974fcf2c356b422ab /game/water.cpp | |
| parent | Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff) | |
| download | ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2 ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.xz ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.zip | |
Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/water.cpp')
| -rw-r--r-- | game/water.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/water.cpp b/game/water.cpp index 0f72918..b5d7fc6 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -105,6 +105,6 @@ void Water::render(const SceneShader & shader, const Frustum &) const { shader.water.use(waveCycle); - water->bind(); + water->bind(0); meshes.apply(&MeshT<GlobalPosition3D>::draw); } |
