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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/vehicles/vehicle.h
parentUse uint32_t for indexes in InstanceVertices (diff)
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Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r--game/vehicles/vehicle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index c3b35b7..cca8ff0 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -18,7 +18,7 @@ public:
float linkDist; // distance along current link
float speed {}; // speed in m/s (~75 km/h)
- [[nodiscard]] virtual const Location & getLocation() const = 0;
+ [[nodiscard]] virtual Location getLocation() const = 0;
Orders orders;
ActivityPtr currentActivity;