From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- game/vehicles/vehicle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/vehicles/vehicle.h') diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index c3b35b7..cca8ff0 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -18,7 +18,7 @@ public: float linkDist; // distance along current link float speed {}; // speed in m/s (~75 km/h) - [[nodiscard]] virtual const Location & getLocation() const = 0; + [[nodiscard]] virtual Location getLocation() const = 0; Orders orders; ActivityPtr currentActivity; -- cgit v1.3