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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/vehicles/train.h | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/vehicles/train.h')
| -rw-r--r-- | game/vehicles/train.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h index 88e30f9..9ca53a8 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -19,12 +19,7 @@ class Train : public Vehicle, public UniqueCollection<RailVehicle>, public Can<G public: explicit Train(const Link::CPtr & link, float linkDist = 0) : Vehicle {link, linkDist} { } - [[nodiscard]] const Location & - getLocation() const override - { - return objects.front()->location; - } - + [[nodiscard]] Location getLocation() const override; [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override; void tick(TickDuration elapsed) override; |
