From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- game/vehicles/train.h | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'game/vehicles/train.h') diff --git a/game/vehicles/train.h b/game/vehicles/train.h index 88e30f9..9ca53a8 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -19,12 +19,7 @@ class Train : public Vehicle, public UniqueCollection, public Canlocation; - } - + [[nodiscard]] Location getLocation() const override; [[nodiscard]] bool intersectRay(const Ray &, BaryPosition &, RelativeDistance &) const override; void tick(TickDuration elapsed) override; -- cgit v1.3