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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
commit5795e8939bcd5e849c5e63e2c443bada03c93a20 (patch)
treeae7b9297ce96135a58b6b121fd1ad62da2defe9d /game/vehicles/railVehicleClass.cpp
parentAdd light support to RailVehicleClass (diff)
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Create mix-ins for handling asset and instance lightsHEADmain
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r--game/vehicles/railVehicleClass.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 5ee778b..cfdc52d 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -12,9 +12,7 @@ bool
RailVehicleClass::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed)
- && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct)
- && STORE_HELPER(pointLight, Persistence::Appender<decltype(pointLight)>)
- && STORE_HELPER(spotLight, Persistence::Appender<decltype(spotLight)>)
+ && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) && AssetLights::persist(store)
&& STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
}