diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 12:32:55 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 14:17:44 +0000 |
| commit | 4420f20a901ed1f96d9fb8f4df0148bc0bc3666d (patch) | |
| tree | b6484d3a75acb1c9461707d2c7168fa5b652b15c /game/vehicles/railVehicleClass.cpp | |
| parent | Don't create and then replace shadow and billboard textures (diff) | |
| download | ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.tar.bz2 ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.tar.xz ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.zip | |
Add glVertexArray useBuffer
Wraps glVertexArrayVertexBuffer automatically getting the buffer name
from the argument and deriving the stride from the container's
value_type.
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 100073d..2bdd7c4 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -52,10 +52,9 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const texture->bind(); } shader.basicInst.use(); - const auto instancesBuffer = instances.bufferName(); - glVertexArrayVertexBuffer(instanceVAO, 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.front(), 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.back(), 1, instancesBuffer, 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); + instancesBogiesVAO.front().useBuffer(1, instances); + instancesBogiesVAO.back().useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, count); bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count); bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count); |
