From 4420f20a901ed1f96d9fb8f4df0148bc0bc3666d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 12:32:55 +0000 Subject: Add glVertexArray useBuffer Wraps glVertexArrayVertexBuffer automatically getting the buffer name from the argument and deriving the stride from the container's value_type. --- game/vehicles/railVehicleClass.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'game/vehicles/railVehicleClass.cpp') diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 100073d..2bdd7c4 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -52,10 +52,9 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const texture->bind(); } shader.basicInst.use(); - const auto instancesBuffer = instances.bufferName(); - glVertexArrayVertexBuffer(instanceVAO, 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.front(), 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.back(), 1, instancesBuffer, 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); + instancesBogiesVAO.front().useBuffer(1, instances); + instancesBogiesVAO.back().useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, count); bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count); bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count); -- cgit v1.3