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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/terrain.h | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h index b13efb6..70f947c 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -7,7 +7,7 @@ #include <gfx/renderable.h> #include <memory> -class Shader; +class SceneShader; class Texture; class GeoData; @@ -15,7 +15,7 @@ class Terrain : public WorldObject, public Renderable { public: explicit Terrain(std::shared_ptr<GeoData>); - void render(const Shader & shader) const override; + void render(const SceneShader & shader) const override; void tick(TickDuration) override; float waveCycle {0.F}; |